The following examples show a little bit of how non military conflicts work in StarLife:
a. During an exploration of a new area in colonized planet, a biological life form was found. It infected some of the explorers and now is spreading very fast in the colony. Infected citizens get sick and die a few days later.
The civilization can deal with such conflict by studying and treating the disease using a service allocated in the planet, or close all the movement of population in the planet (nobody is able to go in or out of the colony). Ask for help from other civilizations or even let the population to its own fate.
b. Running a democratic government is not easy and as the civilization’s leader (player), clashes with other politicians, parties and groups are inevitable. Concessions can be made, agreements for future elections, bribe or even using personal intelligence agencies and spies to counter the influence of competitor parties. Dealing with such non military conflicts can be demanding and also crucial for a civilization to survive and prosper.
c. Two civilizations are arguing about a border in space where a planet with lot’s of resources is located. Both civilizations have population on that planet. Situation is becoming unstable and diplomatic negotiations need to take place. Concessions need to be made and an agreement stablished. The planet can change ownership or a special trade agreement can be made to allow access to the civilization who does not control the planet use the resources available there. If nothing changes the non military conflict situation may escalate to a military engagement and lot’s of lives being lost in the process.
d. A civilization seems to be increasing it’s military force in a short period of time. Sending spies to check out what is happening and get some more information can be very useful if a war happens at some point in the future. Spies can have issues during their missions and such conflicts need to be addressed using money or diplomacy if one agent is caught in action.
These are a few examples of non military conflicts that a player may have to deal during a game of StarLife. Every conflict demands a decision or a series of decisions split in several game turns. Meaningful decisions are one of the basis for StarLife to keep the game fresh and interesting at every game turn.
More concepts in the next post!
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Once we have the resources and time we will be able to add icons and well placed graphics to improve the atmosphere.
On Create a StarMap you will be able to choose the size of the map, where to put stars, what kind of star, how many planets and a few other things.
This isn’t the creation of a scenario yet, but we intend on keep improving it later. For now it helps to test our games on a controlled environment.
You will be able to choose the saved map on Start a New Game, random map is an option as well.
Saving and loading games haven’t been developed yet.
Governments have a great impact on how military strategy is done and executed. Power concentrated governments such as Empires and Dictatorships have more directly control on how military orders are executed, while Republics and Federations are tied to discussion and votes from several parties and representatives as how to proceed in a conflict.
Strategic layer in StarLife is managed by attack and defense plans. These plans are designated to fleets and ground troops which moves to fulfill their orders. The tactical layer in a space battle is a consequence of an attack plan.
Continue Reading StarLife concepts part 3